Saying “Stop dying guys” or “We are not selling enough” is not actionable. In the heat of the moment it’s very difficult but much more useful to give a plan. Almost universally if you micromanage someone they will tell you to “respectfully fuck off” especially if you’re not paying them. Macro level communication as in “here is the plan” is very helpful, micromanaging is irritating. Would a better player salvage the situation? If every team you’ve ever been in on is bad, then you’re weakest link. Even if that were true (usually it is not), blaming your team is an excuse that prevents you from stepping up. The worst and most toxic players always think they’re the best player. ![]() Take a break, go for a walk outside and maybe play a different game for a bit.Įvery team needs a chief meme officer they create a strong in-group identity by undyingly supporting their own team and playfully throwing shade at their opponents. If you’re on a losing streak and easily irritable, you’re burnt out. ![]() Letting a negative mindset take over you while you’re losing will make you launch into all sorts of passive aggressive comments towards your teammates who will dislike and distrust you which creates a reflexive loop where you’re more and more likely to lose. It’s easy to be positive when you’re winning and it’s hard to be positive when you’re losing. Time, attention, salaries are fixed resources - projects are not. I can’t remember hearing anyone say they like stack-ranks, ideally the scope and success of teams need to grow rapidly so the pie keeps increasing and fixed sum games can’t be played. But if your carry is bad then this is a frustrating experience, you’ll want to take your carry’s resources which will make them even angrier and the toxicity feedback loop continues. Shared resources lead directly to toxicity, in DOTA experience and gold are shared resources that usually need to be directed towards your carry (heroes that become better in longer games). Doing so reliably requires exceptional leadership skills so there’s a lot we can learn. So in the same way the military does scenario driven simulations we can useĭOTA is notoriously toxic, players get upset especially when they’re losing (my girlfriend can attest to this) but few things feel as good in life as executing on a DOTA fight perfectly. You need lots of iterations and quick feedback loops which are hard to come by in the real world but easy in a game. Generally you’re a successful and consistent independent contributor, your scope increases a bunch and it’s critical for the business, you hire a bunch of people and you manage them.īut being a good manager is a tangential skillset to being a good engineer, sure you can read a bunch of management books but there’s no substitute to learning on the job.īut that means you are going to make tons of mistakes which will make impact peoples lives until you get better. Management seems to be one those skillsets without a clear study roadmap. If you can convince 4 people you’ve never met to trust you for an hour, help each other overcome a difficult opponent, then you have what it takes to be a leader in the real world
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